I help products find their form, their voice, and their reason to exist, then scale what's true.
I'm passionate about turning ideas into intuitive, engaging products across web, mobile, and mixed reality. I specialise in product design, team management, design research, brand identity, and visual systems to bring visions to life.



Delivered end-to-end branding from concept to delivery via collaborative workshops with Twenty's executive team. I delivered both branding with its collaterals and a refined experience design for their core product [first block on the left].
At Clarium, I refined their pre-seed MVP into a market-ready platform that helped the company advance toward Series A. As the sole product designer, I delivered end-to-end branding and product design—over 180 features across five core products—achieving a 50% reduction in hospital disruption time, 368% higher user adoption, and $1.5M in productivity savings (21× ROI). My work also accelerated business development, driving $500K contracts and establishing Clarium’s complete brand identity and design system across all platforms.
At Palantir, I led high-end product design for four of the company’s 27 core products as the sole design engineer, impacting over 1,000 enterprise customers. I owned the end-to-end Ontology experience used across both Foundry and Gotham, collaborating with eight teams to reduce core task time by ~20%. I maintained and advanced Palantir’s Design System, contributing to military-grade interfaces for the US Army Research Laboratory, and played a key role in recruiting and mentoring designers across high-impact government and commercial projects
I led and transformed seven major product releases, reducing operational costs by £380K per year and standardising design practices company-wide. I represented design at the executive level, introduced user-centred design methods, and led two design sprints. I built and managed a team of three product designers across the UK and UAE, driving their growth through 1:1 reviews, mentorship, and learning initiatives with industry leaders, while partnering with HR to define roles, hire talent, and shape career progression.
I delivered the entire concept for digital experience for residential properties for Spec, including a desktop and mobile experience to browse properties to buy and rent. Properties have a 3D model customers can experience. I individually did market research to understand market pain-points, performed qualitative and quantitative research to get a closer look at property buyers. I then designed and prototyped an experience which I tested ultimately with users before shipping it to the wider public.
I shipped the entire Stak product through a design sprint with Stak executives and other 2 product designers. The sprint spanned across 3 days, where we all produced market research, defined pain points, sketched solutions and picked the one that solved the problem the best. At the end of the design sprint I tested the solution with two commercial customers before designing the final experience design and shipping it to the wider public.






























