I help products find their form, their voice, and their reason to exist, then scale what's true.

I'm passionate about turning ideas into intuitive, engaging products across web, mobile, and mixed reality. I specialise in product design, team management, design research, brand identity, and visual systems to bring visions to life.
AstroBee
AI-powered data platform that unifies disparate sources into a individual and generated semantic layer for analytics and app development.
ITC Avant Garde Gothic Std
I have helped co-found the company and led every product design effort from concept, execution and testing, including branding. I conceived, defined, prototype & tested and shipped the core product of the company. I also wrote articles on behalf of the company to target specific industries as vertical marketing strategy.
Twenty
AI-powered cyber and electromagnetic ops. platform that delivers a decisive information edge for allied decision-makers and operators.

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Manrope Regular

Delivered end-to-end branding from concept to delivery via collaborative workshops with Twenty's executive team. I delivered both branding with its collaterals and a refined experience design for their core product [first block on the left].

Clarium
AI-powered workflow platform and data ecosystem that reimagines and transforms supply chain management for hospitals and health systems

At Clarium, I refined their pre-seed MVP into a market-ready platform that helped the company advance toward Series A. As the sole product designer, I delivered end-to-end branding and product design—over 180 features across five core products—achieving a 50% reduction in hospital disruption time, 368% higher user adoption, and $1.5M in productivity savings (21× ROI). My work also accelerated business development, driving $500K contracts and establishing Clarium’s complete brand identity and design system across all platforms.

Palantir
Data analytics platform that helps organisations integrate, analyse, and visualise large-scale data to make informed decisions.

At Palantir, I led high-end product design for four of the company’s 27 core products as the sole design engineer, impacting over 1,000 enterprise customers. I owned the end-to-end Ontology experience used across both Foundry and Gotham, collaborating with eight teams to reduce core task time by ~20%. I maintained and advanced Palantir’s Design System, contributing to military-grade interfaces for the US Army Research Laboratory, and played a key role in recruiting and mentoring designers across high-impact government and commercial projects

Pupil
Spatial data company that creates precise 3D digital twins of real-world spaces to revolutionise property and spatial management.

I led and transformed seven major product releases, reducing operational costs by £380K per year and standardising design practices company-wide. I represented design at the executive level, introduced user-centred design methods, and led two design sprints. I built and managed a team of three product designers across the UK and UAE, driving their growth through 1:1 reviews, mentorship, and learning initiatives with industry leaders, while partnering with HR to define roles, hire talent, and shape career progression.

Spec
End-to-end residential property management tool including an augmented reality 3D digital twin of the property.

I delivered the entire concept for digital experience for residential properties for Spec, including a desktop and mobile experience to browse properties to buy and rent. Properties have a 3D model customers can experience. I individually did market research to understand market pain-points, performed qualitative and quantitative research to get a closer look at property buyers. I then designed and prototyped an experience which I tested ultimately with users before shipping it to the wider public.

Stak
End-to-end commercial property management tool including an augmented reality 3D digital twin of the property.
Capture requested

I shipped the entire Stak product through a design sprint with Stak executives and other 2 product designers. The sprint spanned across 3 days, where we all produced market research, defined pain points, sketched solutions and picked the one that solved the problem the best. At the end of the design sprint I tested the solution with two commercial customers before designing the final experience design and shipping it to the wider public.